Game Economist jobs in Israel

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Game Economist
Realplay · Tel Aviv-Yafo

Description RealPlay is a fast-growing Tel Aviv startup in the gaming industry. At the heart of how we operate is a fascination with what moves people, and the craft of creating experiences that do. That's where you come in. As a Game Economist, your medium is numbers that become feelings. You set prices, odds, rewards and pacing; players experience anticipation, the rush of a long shot landing, the pride of a goal reached on their own terms. It's the work of an empath with a system. You imagine the experience from the player's side, then model the economy that produces it. The theory underneath is behavioral economics (in its broad sense): how people actually experience reward, risk and progress. The aim is an experience that's exciting in the moment and meaningful over time. In this role, you will: • Shape the rhythm of the player experience: anticipation, reward and progress. • Set the terms of exchange: what things are worth, what they cost, and how value flows between players and the game. • Author the economy's logic: one coherent intent that every part of the system serves. • Prototype before you ship: model, simulate and playtest your designs. • Close the gap between intent and reality: run experiments, read how players actually respond, and refine until the experience matches what you meant. Who You Are • You speak from the player's point of view. You explain a design by what it makes people feel, and argue with specific player moments. Asked to add a new currency, your first question is "what's the fantasy here?" • You have a feel for economies, and you audit it. You often sense a price is wrong before you can say why. Then you work out why, and keep score on how often your instinct was right. • You think in mechanisms. When a number moves, you want the incentive that moved it. You distrust a result you can't explain, and one that explains too much. • You hold strong intent loosely. You're committed to the experience, not to your current version of it. When players respond differently than you predicted, you change the design; when a metric looks great and the game feels hollow, you notice. • You play the long game. You hold a clear view of where the economy should be in a year, and you defend it against short-term wins that cost more than they return. You're not rigid either: you know which tactical moves serve the strategy, and you make them. Requirements • Academic research background, especially in economics, psychology and the wider social sciences and humanities. • Behavioral economics and psychology, in the broad sense: how people perceive value, price, risk and reward. • Applied microeconomics: pricing, elasticity, price discrimination. • Modeling dynamic systems, from a spreadsheet to a simulation in Python or similar. • Statistics, experimental design and causal inference. • Game theory and mechanism design.

Game Economist